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Create, learn and produce in a powerful, visual and playful real time environment.
FUSE is an open source library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
FUSE is built for use in vvvv gamma and follows its ‘always runtime’ model allowing for fast design and programming work with no build or compile process in between you and your results. Instant and visual, so you can work fast and play freely.
Rendering uses the Stride 3D Engine integration for vvvv, allowing for game engine style PBR materials, lighting & post effects all without having to write a single script.
FRESH
FEATURES
Designed to avoid jumping between editors and nodesets, FUSE allows you to patch logic once and immediately apply it anywhere you want, such as materials, particles, effects or even compute shaders.
More…
BEAUTIFUL DOCUMENTATION
Documentation that sings! With gifting/sharing a core tenet of FUSE, documentation comes to the fore. Beyond providing assistance in learning particular features and nodes, FUSE is also a powerful environment for understanding high level concepts in an interactive and inviting way.
COMMUNITY
DRIVEN
As a community supported effort The Fuse Lab produces FUSE for use in real world projects and follows a gifting model: sharing research, development and knowledge with our peers in the creative coding and generative design communities.
Supporters
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Development Partner
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Platinum Sponsor
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Gold Sponsor
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Super Backers
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Backers
Tally Yalesford, Aleksei Lizunov, Shaul Tzemach, Amairu, Studio de Maan, Studio Brüll, Sebescudie, Urbandrone, C Nisidis, David Bührer, Bryan Mischling, Lorenz Potthast, Minoru Ito, Toby Knyvett, m4d, circuitb, karafiat, Konstantin Semilakovs, Martin Bvoerhof, Didi Bruckmayr, Randall Vásquez, Christine Mayerhofer, Tin Tran, Chris Plant, Metarchetype, motzi, Achim Stromberger, Robe Santoro, Andreu Lucio, chk, Amir Bastan, ExperiensS, Andres Alvarez
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Thanks
We would also like to extend a heartfelt thanks to the creative coding community and those who have given so generously of their time and knowledge, rather directly or through sharing their resources online:
Inigo Quilez and the Shadertoy community
Patricio Gonzalez Vivo & Jen Lowe, authors of The Book of Shaders
Matt Swoboda
Daniel Shiffman
Blender Foundation
Ken Perlin
BrianSharpe